| EventStudio 2.5 Sequence diagram based system design and modeling | |
For details refer to the article on Hierarchical State Machines
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Definition in file Hierarchical_State_Machine.h.
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Classes | |
| class | Hierarchical_State_Machine |
| This is an example of state machine implementation using Hierarchical State Machines. More... | |
| class | Hierarchical_State_Machine::Unit_State |
| Base class for all states of the Unit state machine. More... | |
| class | Hierarchical_State_Machine::Inservice |
| Base class for all Inservice states. More... | |
| class | Hierarchical_State_Machine::Active |
| This state specifies that the unit is currently in the active plane. More... | |
| class | Hierarchical_State_Machine::Standby |
| The unit is in this state when it is Inservice but it is serving as a standby for the active unit. More... | |
| class | Hierarchical_State_Machine::Out_Of_Service |
| Base class for all out of service states. More... | |
| class | Hierarchical_State_Machine::Suspect |
| The unit is suspected to have failed. More... | |
| class | Hierarchical_State_Machine::Failed |
| The unit is known to have failed. More... | |
1.3.4 | |
| Copyright © 2000-2005 EventHelix.com Inc. All Rights Reserved. |