| EventStudio 2.5 Sequence diagram based system design and modeling | |


The Standby state inherits from the Inservice state and further refines the Switchover handler
Definition at line 89 of file Hierarchical_State_Machine.h.
Public Member Functions | |
| void | On_Switchover (Hierarchical_State_Machine &u, const Message *p_Message) |
| Switchover request is received in standby state. | |
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Switchover request is received in standby state. This is more like a takeover request. Thus the unit performs a switchover and then moves to Active state.
Reimplemented from Hierarchical_State_Machine::Inservice. Definition at line 113 of file Hierarchical_State_Machine.cpp. 00114 {
00115 Inservice::On_Switchover(u, p_Message);
00116 u.Next_State(u.Active_State);
00117 }
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1.3.4 | |
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